
GW2's living story or WoW's pedigree make them much better for lorefanatics, Lore, both stories don't really introduce characters or backstory enough to have a sense of epicness. Gliding and runing feel more fun the mount riding, In-game Transportation, The addition of dragon pulse is WAY cooler then watching a pegasus fly though a wormhole. Small scale pvp, The balance of the classes makes this experience better. Combat, it's smother, better animated, the pets of pet classes are actual relevant. Crafting, the "Send people out" is a much higher quality of life then say farming ore for hours. Battlegrounds 10v10 or 20v20, even if a bit stale, dont even exisit in BnS as of yet. Loading screens, they don't exist in tera the same way. BnS doesn't relgiously subscribe to the "holy trinity" and thus the mechanics of bosses are simpler by default so that all loadouts can handle them without coordination. Boss mechanics: These could be complex and require assignment of tasks to certain players. Forcing a guild into the field for nexus meant you had epic 50v50 battles or larger. GvG's The early days of Tera GvG are the best I've seen in a game. Samsung SDS will build ‘IT Campus’ in Pangyo and establish a remote business operating system based on Cloud.-Open world combat (both the zones made for it, and the world in general, lumbertown bridge or Naga spawns always had good fights).CoX Space will introduce a new gesture machine learning mouse called ‘VANZY.’.Hankook Tire to open Asia’s largest test track, “Korea TechnoRing,” the size of 125 soccer fields.Hancom’s “Sejong-1” to usher in the age of domestic civilian satellites.Korea Pack 2022 (International Process & Packing Exhibition) & ICPI WEEK 2022 (International Cosmetics PharmaceuticalIndustry Week) held at KINTEX from the 14th… 600 companies participating with 3,000 booths in operation!.Moreover, as the three games cost more than 30 billion KRW each, the game quality can be guaranteed largely, which is also the main reason for players’ enthusiasm. The above three game producers represent the success of the South Korean online game industry in the past 10 years, and their works are widely popular in USA and the various Asian and European countries.
Tera vs blade and soul online series#
TERA, crowned as “Project Lineage 3” at the very beginning, is actually a further title of the Lineage series (it has come to NHN so far).īlade & Soul is created by the team of Jae Hyun Pae, who’s once in charge of the Lineage series (it is still being developed by NCsoft now).Īrche Age is a product of Jake Song, who is crowned as the “Father of Lineage” in the South Korean online game industry and once developed the games like The Kingdom of the Winds (Arche Age is developed by self-established XL Games).

Development directors all come from NCsoft, and used to participate in the development of the Lineage seriesįrom the form above, we can easily see that the development directors of the three games all “graduated” from NCsoft, the biggest self-development game company in South Korea. So, what on earth makes the three online games to stand out above the rest? Below are the analyses made by the specialists in the South Korean online game industry!ġ. SEOUL, Korea (AVING) - Blade & Soul, Arche Age and TERA have been listed among the most anticipated online games in South Korea for several months, and their popularity in the Chinese game portals is also as wide as that in South Korea.
